. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. . Laser (Weapons) Edit. Using it with a Glaive Beam and a Small bomb was a *BLAST*. See more posts like this in r/ftlgame. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. and technically the Glaive Beam. By Thomas Thomas Last updated 30 Jan 2022. Valheim Genshin. If you don't, though, then over time the two Flak I are definitely more useful. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. You need that badly to avoid asteroid belts. But you have to admit that gun is the shit. You should usually use them in conjuncture with some laser, missile or bomb weapons. It does 1 damage to a ship with 2 shields. Full Lvl 4 shields, of course. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Posts: 20. Friendly crew cannot be teleported to or from an enemy ship. Even if you have a glaive beam enemies will eventually have 3 shield bars. Move your finger in the direction you want the beam to go. 0s. Members Online. Beams. It needs to hit the tile that the crew member is on. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. - Glaive Beam - too much of a power-hogger. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Flak II is an end game weapon only IMO. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Hacking and beams. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Stage 1: hack shields, have both beams powered up, and 1 shot it. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. Anyway just checking on how beam weapons work. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. More forgiving play is doing a regular toggle for both. Ion Bomb needs just 1 power. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Categories. 71K subscribers in the ftlgame community. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. And if it's a free drone that's always more reason to use it. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. ago. The Pike Beam’s description says Glaive Beam instead of Pike Beam. One-shot beam setups. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. But again, Glaive Beam is situational and does not deserve to be your priority. Random events are initiated by jumping to another system. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Say you've for four bars in weapons a glaive beam and a flak 2. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. I'm wondering how to make these work. 159 votes, 17 comments. With 10 ships available in FTL and each having various sub layouts. 8 Mind Control 1. in sector 7 i scouted. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Purchase price: 95 (Store rarity: 5) 2. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. 107 votes, 13 comments. Beams do not require anything to fire except system energy. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Weapon Control is a system that enables use of the weapons. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. And the Glaive integrates far better with the rest of the game. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Jump, and immediately pause. Keep your eye out for blue options which. In any case, quad hull beam plus hack is a pretty powerful loadout. FTL: Faster Than Light > General Discussions > Topic Details. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Pike Beam is a very good early weapon but becomes much less useful later in the game. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. 73K subscribers in the ftlgame community. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. 9. Damage is done to every room and system, and anyone in the rooms (ally or enemy). It's OP as hell. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. 5 seconds, vs the 25 seconds the Glaive Beam takes. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. #10. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. . Flak or lasers also work. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Defense drones are you friend. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. FTL: Faster Than Light. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. 6 power runs are pretty situational but it still happens. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. It's also one more power bar to power it. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. nope. The unpowered ones should now drop to only like 98% charge, so. This guide aims to show players of any skill level how to get this cruiser up and. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I'm wondering how to make these work. Sure, they do a lot of damage, but you have to get the shields down first. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. FTL: Faster Than Light - How to Reach the Flagship and Win. Beams also take skill in the way that you can choose what rooms get. Find a ship and shoot it until it's really low on HP, then jump away. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Crewmembers may belong to different distinct races. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. glaive. Doesn't require missiles or droneparts. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. 6s, 12. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. Known to take out some ships in a single blast Deals 3 damage per. The combination of these weapons required all 8 weapon power bars, and. And it pairs best with Glaive/Flak II. Much of it is very bad. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. The Flak 4, which fires 8 projectiles. 73K subscribers in the ftlgame community. 한국어 패치에서는 빔 주포로. There is also a teleporter stationed on the ship at this point. the DSR 1 sniper rifle, which fires 12,7mm (0. All laser shots deplete a single shield layer, but some (Heavy or. Which is to say that over an extended period, the Glaive Beam is. . comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. Flak II + Glaive. I am up against a ship with cloaking. Clicking and/or pressing again changes the cursor to a targeting mode. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. eventually,) but wow, that. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Only the person manning the engineering station gets experience. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Business, Economics, and Finance. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. I'm just imagining how awesome hacking + 4 pike beams would be. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. FTL: Faster Than Light > General Discussions > Topic Details. They do damage to the Zoltan Shields as they travel along their path. Lasers can only be shot down by Mark II Defense Drones. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. ago. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. 32 votes, 13 comments. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Glaive Beam still hits for 3. Hacking phase 2 flagship was my only option to get through the shields. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. g. . Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. Boards. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. In most ships, you can do 4. Give thought to how the enemy weapons system will sync up. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. . In sector 1 on Easy. 5 damage per room every times it fires. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Upgraded cloaking makes this easier. If, during that small range, the beam enters a new room, it will deal damage. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. Glaive Beam with level 0 manned bonus takes 22. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Part 1. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. I did already try everything you said but i put . That is what's going on here. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. 6 power runs are pretty situational but it still happens. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Layout C – Simo-H. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. subscribers . Some beams deal no damage to systems or hull, but instead start fires or hurt crew. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Sure, they do a lot of damage, but you have to get the shields down first. Burst II imo since it lines up with the. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Laser (Weapons) Edit. A hull missile is 3. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Plus, it lacks that weapon's strengths. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. 50cal) bullets. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Top. Nice if you have a pre-igniter, but everything's nice then. Crew Teleporters, hacking and boarding drones ignore shields entirely. The unpowered ones should now drop to only like 98% charge,. VICTORY IN HARD MODE. Petralicious. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. OneShot17. Glaive beam will cut through two shields. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. A weapon that in one playthrough is a great find in combination with what. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Glaive Beam: Setting it up is a really tough task and annoying at the same time. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Ah, now I see the cause for confusion. Or the Glaive can even be used to support boarding by firing at a med/clone bay. as for combos, whatever costs little energy and lets you break shields and deal damage. Can't use anything else. FTL: Faster Than Light. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Ships, crew and equipment. 5 seconds, vs the 25 seconds the Glaive Beam takes. Now all of your weapons (even the offline ones) are fully charged*. Weapon tier list. Missiles, bombs, and the Artillery Beam bypass all shields. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. 73K subscribers in the ftlgame community. One Glaive Beam. Jump, and immediately pause. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Keep defending from the superweapon and firing at the shields. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. 73K subscribers in the ftlgame community. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. Reply. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Basically, it exaggerates the worst aspects of the Glaive Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. . If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It will deal more damage in most instances and has a quicker charge time. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Of course you'd be a fool to pass up a glaive beam. The Holy Beam fired, and the LORD saw that it was good. Distraction Buoys are simply a worse version of the Scrap Arm, basically. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. Charge Ion: The best Ion-weapon in the game. Reply VerkyTheTurky •Chain Ion is too slow to be good. . The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Anyways, my glaive beam has not his this ship a. It depends. 6 Fire Beam 3. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. I'm wondering how to make these work. FTL Sectors Alignment Chart — Danger vs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Given the slot-limited design of the. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. FTL: Faster Than Light >. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. Cause the rebel defenders do not accept. . just got a second Halberd beam first move in sector 2. . Suppose you've been on a playthrough with the stealth ship with the glaive beam. append. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Unfixable thing with beam. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. It simply goes. 0 to 0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. The grid layout of the ship prohibits 5 rooms being any closer together. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. Without any strong defenses, the glaive itself was probably the run killer here. . Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. (Glaive Beams are kinda cursed, lol. Thanks for the attention pardner29 votes, 11 comments. #10. After numerous upgrades, I encountered the prototype flagship. A level 1 hack can take down 2 shield bubbles. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. XD find, 3 glaives and a burst laser III You can only power 2 of those. Glaive beam will cut through two shields. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Be careful with the advice here. The main damage-dealer, however, was the Glaive Beam I found about halfway through. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Wake up babe, new FTL cruiser just dropped. The thing about it that kills me is that you lose a system slot. Like any projectile weapon, lasers can miss. It took like 7 drone parts but the defence drone finally missed.